Thursday, April 26, 2012

Video of the Week: Copyright

Ah, copyright. Another one of those things government just doesn't seem to have thought through too well, despite the incredible impact it has upon society and culture.

This video explains the original intentions of copyright, and how that has been perverted by greedy corporations (those guys seem to be behind everything bad, don't they?).



On a side note, I am afraid these video posts may be the only thing I get done on this blog for the next few weeks. I am frantically trying to get my novel written and my other courses finished by June. So, there will be a bit of a slowdown here until then. 

Thursday, April 19, 2012

Video of the Week: What They Don't Teach You in College

This week's  video shall be on the topic of college, another thing which has occupied much of my thoughts over the past few years. College is  one of the biggest businesses in America, and it is no secret that there are many flaws with the way it is used these days.

I love the way this guy describes it. I suggest you watch his other videos as well; this man is amazing. Prepare yourself for randomness.  




Thursday, April 12, 2012

Video of the Week: I Hate Pennies

 I was going to do a long essay on the evil nature of pennies (and other coins) this week. However, it happens that the magnificent John Green (who is also perhaps my favorite modern author) has already made a video concerning this; I doubt I could say it much better than him. In fact, I have decided to feature an educational/funny video every Thursday to propagate general awesome in the world. 

 This was actually the first video I ever saw of John Green's--and it introduced me to the wondrous world of Nerdfighteria.

A note though. As of this post, pennies require 2.1 pennies to produce--0.4 cents more than what they cost when this video was made.

If your name happens to be Penny, I apologize. You are probably not evil. I would suggest you immediately change your name, however.




Monday, April 9, 2012

When to Quit?

It is said that the what separates the winners from the losers is the fact that the winners don't quit. This is obviously an idiotically simplistic thing to say. Just look at all the imbeciles on TV who sell themselves trying to get into the public eye who just won't give it a break. Those people should have quit a long time ago to spare themselves the shame.

And we also have those old athletes and competitive performers who stick around way too long in their respective crafts who seem to have never heard the phrase "quit while you're ahead". They just tax themselves (and everyone watching them) trying to compete with the more virile succeeding generation.

Nobody wants to be like those American Idol performers who can't sing but think they can. Or like the Republican presidential candidates who think they actually have a chance of being elected when a black guy is running against them. They only embarrass themselves. So the question is not if you should quit as much as it is when you should quit.




Here are a few bits of information I have discovered concerning quitting.

Friday, March 30, 2012

The Noob Mentality

I play video games. Not excessively, of course, but it is a part of my life as much as other people have their TV shows or movies. It is only to be expected of a nerd, I suppose. But I do not believe it is always a waste of time, or simply an escape from real life, as so many see it. Through video games and the incredibly loving world of online gaming, I have been gently introduced to many poignant life lessons.

The most significant one I will share with you now.

In gaming (more specifically in online gaming), there are two distinct groups of gamers. In the first group, we have the pros, who are professionals of their craft. These are the guys who research their stuff on the Internet. They use the forums. They read (and write) the FAQs, walthroughs, and guides for the games they play. They calculate stats and time in-game actions. They "grind" for experience points. They "farm" materials and weapons. They join clans and guilds. They use weapons and strategies they don't like because they are more effective. They try to get 100% of the trophies, even if it has no in-game benefit.

Then there are the noobs--also known as n00bs and NUBs (Non-Useful Bodies).

Noobs (the idiots they are) play for "fun"--as though video games were ever about fun. They hop from popular game to popular game, only delving into the waters of each long enough to get the bits of poo floating on the surface, and never delving into the delicious mire of the riverbed. If they make any attempt at strategy or cleverness, it is usually through abusing simple, universally known tactics that ruin the dynamic nature of the game. Examples of this may include camping (in shooter games), chicken-hawking (rpg's), excessive grinding (mostly universal), using exploits or glitches deliberately to gain an advantage (universal), and relying upon other characters to carry or support them without fulfilling their own part/role (rpg/universal).

Noobs have no desire to learn. They often display this through asking stupid questions they should be able to figure out themselves just through common sense, or reading the instruction manual. If one corrects a noob, the response is often outrage or defensiveness.

I should quickly note the distinction between noobs/n00bs and newbs/newbies here. Newbies are simply new or inexperienced. Everyone goes through this stage. Noobs are perpetually inexperienced. An easy way to tell the difference is to observe the willingness to learn. Noobishness is a mentality, newbieness a stage--newbs become pros with time. Noobs always need help, and fail to give help in return.

In real life, we have mercy upon those who are noobs. We have unemployment programs, charity organizations, etc. There is no such mercy in online gaming. Although many minority groups whine about the vicious verbal abuse they receive in online gaming, noobs are by far the most commonly (and deservedly) bashed of these groups.

On a side note, I think it is important that all people experience this world of casual abuse at some point in their lives, so that every fault in their souls might be brought into the open and mocked savagely.It is excellent for character building.

Far too many people have the "play for fun" mentality in real life. The consequence (the same as it is in gaming) is that they suck.

I say it is time to do away with this prevalence of noobishness in society.

If you suspect that you may be a noob, I suggest you go through the following list. If you suck in one of these areas, make yourself better.

 1. Look at your grinding. Grinding is anything dull and intensely repetitive that increases power/money/good stuff like that. Like your job. Or weight lifting. Or homework. If you are grinding excessively in one area, then you are probably a noob for taking advantage of a super-simple mechanic just to give the appearance that you are awesome. Workaholics, nobody likes you. Go away.

From the other end of things, if you are not grinding at all then you are most certainly a noob. Grinding is the fastest way to improve in an area. Although the task is not daunting in itself, the monotony and circumstance certainly are. Suck it up. Just do it.

In short, value grinding but keep it in its place if you don't want to be a noob. 

2. Look at the specific things you are doing. How have you come to where you are? How much of what you do is in imitation of others who are regarded positively by society? Are you taking the things you are learning and applying them in new ways? If not, you are being a noob.

If you ever want to become more than a noob, then you must learn. You must  be willing to learn on your own (and that means applying creative thought as well as simple research), and go through some pain in the learning process. Most importantly, your learning must make a difference--it has to change you. This process is called growth. You don't experience true growth when you only copy what everyone else is doing just because it works for them.

3.Can you resolve everyday problems independently? Do you need outside motivation or instruction to get things done? Do you demand an example before you attempt something? Do you continue to require aid to do simple things, or delegate those things to others entirely? This is noobishness, and also just plain annoying.

4. How deep do you dive in the muddy creek of life? How do you consume? All of us in western society are consumers. At least in the middle class, it is how we consume that sets us apart from our fellows. Do you think about what you wear, eat, and use? Are you analyzing the things that occur everyday and responding  to them properly?

Do you look beyond what is immediately available/visible to everyone? Do you search for answers and deeper complexities behind events, products, knowledge, and life in general? Or do you trust the simple summaries and mass-produced junk that others pump out as good enough for you? You know you do, you noob.

Figure things out on your own. You weren't born with a massively complex brain just so everyone else could work out things for you.

5. How are you exerting yourself? If you pick up a hard game, do you finish it? Or do you get past the first level, quit, and go on Gamespot to write a whiny review about how unfairly difficult the game was?

A noob is defeated by any sort of unexpected difficulty. Don't be like that. Exert yourself--you will never grow if you never push your boundaries.

You must go beyond easy mode if you ever want to be a pro. Do it.
   

A Final Word

In my opinion, life is no more meaningful than a video game. Thus, if you truly wish, I suppose it doesn't matter if you want to be a noob. But as long as you stick around to play the game, you might as well contribute to the world rather than be just another leech.

And the first step to that is in mastering your lazy, selfish nature.

I have no doubt that if you put all of your noobish desire for immediate fun in its right place, it will bring you great pleasure down the road. There are few joys greater than fully mastering a well-made game.

But if you decide to remain a noob, that's actually alright with me. You'll be yet another headshot for my kill streak.  

Saturday, March 17, 2012

Book Review: Inheritance Cycle

Now before I am murdered by a flock of angry pigeons insisting on precision of language, I will start with the admission that the Inheritance Cycle is a series of books, not a single book. My advice to the pigeons of technicality is this: go away. Well, that isn't so much advice as it is an imperative statement, but without the outraged birds to emphasize exactitude of enunciation, I can get away with that sort of thing.

Overview

The Inheritance Cycle is a series of four books (originally intended as a trilogy). I read the first two books back in 2006 when I was too stupid to tell the difference between fine art and an oddly-shaped pile of horse dung. The books came to my attention after I saw the movie, which I liked because the dragon looked cool and it had been a long time since I had seen a somewhat realistically depicted dragon in film. The premise of the film intrigued me, so my grandmother purchased Eragon and Eldest for me. Yes, she does that sometimes. And no, it is not because I am a completely broke, lazy student who spends his spare time ranting on a blog that no one reads.

In any case, I genuinely liked the books at first. They promised and fit into the confines of one word: archetypal. A cynical person would say that this just means "cliched", but as we all know I am a very cheery, optimistic sort of fellow who is dearly fond of his philanthropic mindset and lollypops. So let's just call it "archetypal".

I like fantasy books. There, I said it. I enjoy tales of adventure and worlds much more epic than my own realm of small screaming spawnlings (also known as siblings), odd odors, and luminous laptop light. I am easily endeared by stories telling of the exploits of individuals who have earned or been granted powers significantly beyond those which humans can attain unless they fall into the category of being Chuck Norris.


The Inheritance Cycle gave me another world, and a reasonably interesting one. Dragons, swords, Urgals (who are definitely NOT orcs), and all that. And so I came to like the Inheritance Cycle, which made me hold the opinion that it was good.

Of course, the fact that it pandered to the pathetic needs of my anemic soul did not excuse or change the fact that my opinion was wrong.

People marvel and say that Paolini started writing the series when he was fifteen. I marvel not at the young age, but rather that people know this and don't immediately drop the series like it's coated in male pubescent bodily fluids.

It's not very hard to see that the writer of these books was inexperienced. To cite a few broad examples: Poalini is quite fond of flowery, overly descriptive narrative passages. His dialogue feels structured in places. This may be a more personal criticism, but he often portrays people and circumstances in an unreal, romanticized light. The pacing in his stories is not the best--think somewhere between Tolkien and Herman Melville and you've got an idea of it. Some of the situations (even allowing for the fanciful setting) felt unrealistic (his character Roran is particularly guilty of failing to follow the rules of probability).


While this may all seem very bad, I will note that Paolini has talent (something a critical large number of writers such as myself don't seem to realize that they will need if they ever want to make a living as a writer). And obviously, people still like to read his stuff, which is what matters in the end if you want to bring in the cash. However, this review will mention little of the positive aspects of the series, because it's so much more fun pointing out where someone else has screwed up than praising all the things done right.